Download Pro Design Patterns in Swift by Adam Freeman PDF

By Adam Freeman

The speedy programming language has remodeled the area of iOS improvement and commenced a brand new age of recent improvement. seasoned layout styles in fast exhibits you ways to harness the ability and adaptability of rapid to use an important and enduring layout styles in your purposes, taking your improvement initiatives to grasp level.
This ebook will educate you these layout styles that experience continuously been current at a few point on your code, yet won't were famous, said, or totally applied. Implementation of particular trend techniques will turn out their price to any fast developer.

Best-selling writer Adam Freeman explains find out how to get the main from layout styles. He starts off with the nuts-and-bolts and exhibits you every thing via to complicated good points, going in-depth to offer you the information you need.

Pro layout styles in fast brings layout styles to existence and indicates you the way to carry constitution and scale in your rapid code with a pragmatic, no-nonsense technique.

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I call both functions and write out the results using the println function. 3 One of the recurring themes in this book is that tightly coupled components are the antithesis of design patterns. Two components are tightly coupled when one depends on the inner workings of another, or, put another way, when you can make a change to one component without also updating the other. The term component is loosely defined, and in this case I am using it to refer to the array of tuples and the functions that operate on it.

Using the Interface Builder to edit a storyboard 32 CHAPTER 3: Creating the SportsStore App The main part of the display shows the view that the application will display to the user. There is only one view in this application because I selected the Single View Application template when I created the project. The view is shown as an empty box because there are no user interface components currently. One the left is the hierarchy of controls, with View Controller Scene as the top-level item. There isn’t much there at the moment, but it will be populated as I add the components I need for the SportsStore application.

Listing 3-9. swift File import UIKit class ProductTableCell : UITableViewCell { @IBOutlet @IBOutlet @IBOutlet @IBOutlet weak weak weak weak var var var var nameLabel: UILabel! descriptionLabel: UILabel! stockStepper: UIStepper! stockField: UITextField! ; } class ViewController: UIViewController, UITableViewDataSource { @IBOutlet weak var totalStockLabel: UILabel! @IBOutlet weak var tableView: UITableView! 4); return cell; } @IBAction func stockLevelDidChange(sender: AnyObject) { if var currentCell = sender as?

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