By Dan Clark
Examine C# with starting C# Object-Oriented Programming and you'll be brooding about software layout within the correct means from day one. no matter if you must paintings with .NET for the internet or computer, or for home windows eight on any machine, Dan Clark's obtainable, quick-paced advisor provide you with the root you wish for a winning destiny in C# programming.
In this e-book you will:
* grasp the basics of object-oriented programming
* paintings via a case learn to work out how C# and OOP paintings in a real-world application
* boost options and top practices that result in effective, reusable, stylish code
* become aware of the right way to remodel an easy version of an software right into a fully-functional C# undertaking.
With greater than 30 totally hands-on actions, starting C# Object-Oriented Programming teaches you the way to layout a consumer interface, enforce your enterprise common sense, and combine your software with a relational database for facts garage. alongside the best way, you'll discover the .NET Framework, ASP.NET and WinRT. furthermore, you are going to strengthen machine, cellular and web-based consumer interfaces, and service-oriented programming talents, all utilizing Microsoft's industry-leading visible Studio 2012, C#, the Entity Framework, and extra. learn this publication and allow Dan Clark consultant you on your trip to changing into a convinced C# programmer.
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Additional resources for Beginning C# Object-Oriented Programming (2nd Edition)
The attributes associated with the Loan class are MemberNumber, ItemNumber, and ReturnDate. CHAPTER 3 Designing OOP Solutions: Modeling the Object Interaction The previous chapter focused on modeling the static (organizational) aspects of an OOP solution. It introduced and discussed the methodologies of the UML. It also looked at the purpose and structure of use case diagrams and class diagrams. This chapter continues the discussion of UML modeling techniques and focuses on modeling the dynamic (behavioral) aspects of an OOP solution.
For example, Figure 3-16 shows a generic activity diagram that represents a process that starts with activity A, proceeds to activity B, and concludes. A B Figure 3-16. Generic activity diagram Decision Points and Guard Conditions Often, one activity will conditionally follow another. For example, in order to rent a video, a PIN verifies membership. An activity diagram represents conditionality by a decision point (represented by a diamond) with the guard condition (the condition that must be met to proceed) in brackets next to the flow line (see Figure 3-17).
CHAPTER 3 Designing OOP Solutions: Modeling the Object Interaction The previous chapter focused on modeling the static (organizational) aspects of an OOP solution. It introduced and discussed the methodologies of the UML. It also looked at the purpose and structure of use case diagrams and class diagrams. This chapter continues the discussion of UML modeling techniques and focuses on modeling the dynamic (behavioral) aspects of an OOP solution. The focus in this chapter is on how the objects in the system must interact with each other and what activities must occur to implement the solution.