By Dan Clark
Beginning C# Object-Oriented Programming brings you into the fashionable international of improvement as you grasp the basics of programming with C# and learn how to improve effective, reusable, dependent code throughout the object-oriented programming (OOP) technique. Take your talents out of the twentieth century and into this one with Dan Clark's obtainable, quick-paced advisor to C# and object-oriented programming, thoroughly up to date for .NET 4.0 and C# 4.0.
As you boost ideas and top practices for coding in C#, one of many world's most well liked modern languages, you'll adventure modeling a “real world” program via a case learn, permitting you to determine how either C# and OOP (a technique you should use with any variety of languages) come jointly to make your code reusable, glossy, and efficient.
With greater than 30 absolutely hands-on actions, you'll realize how one can remodel an easy version of an software right into a fully-functional C# undertaking, together with designing the person interface, imposing the enterprise common sense, and integrating with a relational database for information garage. alongside the way in which, you are going to discover the .NET Framework, the construction of a Windows-based consumer interface, an internet consumer interface, and service-oriented programming, all utilizing Microsoft's industry-leading visible Studio 2010, C#, Silverlight, the Entity Framework, and extra.
<h3>What you’ll learn</h3> * discover ways to use the common Modeling Language (UML) to speedy layout an program properly from the 1st time
* comprehend object-oriented programming rules and the way they profit your paintings in today's twin internet- and Windows-based global
* combine OOP basics whilst constructing code in C#
* observe the .NET Framework and the way it could assist you create functions speedy and successfully
* stroll alongside because the writer develops an entire home windows- and Web-based program utilizing the innovations and most sensible practices coated inside of
<h3>Who this publication is for</h3>
* If you're a starting C# programmer who desires to achieve a origin in object-oriented programming in addition to the C# language fundamentals, this ebook is for you.
* Programmers transitioning from a procedure-oriented programming version to an object-oriented version also will locate many functional feedback and walkthroughs within.
* specifically, visible uncomplicated builders who are looking to transition to C# programming, yet lack an organization grab of object-oriented programming ideas, will locate this publication a very good place to begin for his or her trip into C#.
The e-book includes a primer in Appendix A that discusses a few primary procedural programming ideas.
<h3>Table of Contents</h3><ol> * assessment of Object-Oriented Programming
* Designing OOP options: picking the category constitution
* Designing OOP strategies: Modeling the item interplay
* Designing OOP strategies: A Case examine
* Introducing the .NET Framework and visible Studio
* developing sessions
* developing category Hierarchies
* enforcing item Collaboration
* operating with Collections
* imposing the knowledge entry Layer
* constructing home windows functions
* constructing internet purposes
* constructing and eating WCF providers
* constructing the OSO program
* Wrapping Up
* basic Programming ideas
* Exception dealing with in C#
* fitting the mandatory software program
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Additional resources for Beginning C# Object-Oriented Programming
This means that changes do not occur simultaneously to outputs that are fed back as inputs, but rather occur for one vector component at a time. The true operation of the Hopfield network follows the procedure below for input vector Invec and output vector Outvec: 1. Apply an input, Invec, to the network, and initialize Outvec = Invec 2. Start with i = 1 3. Calculate Valuei = DotProduct ( Inveci, Columni of Weight matrix) 4. Calculate Outveci = f(Valuei) where f is the threshold function discussed previously 5.
If two patterns of equal length are given and are treated as vectors, their dot product is obtained by first multiplying corresponding components together and then adding these products. Two vectors are said to be orthogonal, if their dot product is 0. The mathematics involved in computations done for neural networks include matrix multiplication, transpose of a matrix, and transpose of a vector. Also see Appendix B. The inputs (which are stable, stored patterns) to be given should be orthogonal to one another.
For example, for x3 and x5: x3 = w23 x2 + w13 x1 x5 = w35 x3 + w45 x4 We will formalize the equations in Chapter 7, which details one of the training algorithms for the feed-forward network called Backpropagation. Note that you present information to this network at the leftmost nodes (layer 1) called the input layer. html (1 of 3) [21/11/02 21:56:45] C++ Neural Networks and Fuzzy Logic:Introduction to Neural Networks cases do so from the rightmost node(s), which make up the output layer. Weights are usually determined by a supervised training algorithm, where you present examples to the network and adjust weights appropriately to achieve a desired response.