By Robbie Matthews
Beginning Android pill Programming begins by means of exhibiting how you can get your process prepared for Android pill programming. You won't desire any past Android event, simply because you'll study all in regards to the easy constitution of an Android application and the way the Android working method works—and then you'll write your first Android capsule software from scratch!
starting Android capsule Programming then equips you to construct a suite of fascinating and fully-working Android capsule purposes. those tasks provide you with the foundation and insights to construct your individual Android courses within the future.
You'll be brought to 2nd programming, and you'll see what you are able to do with a marginally reveal interface and the Honeycomb SDK. after all, 3D programming is much more beautiful for lots of programmers. If that comes with you, you'll find out about how Honeycomb has replaced the sport for Android portraits programming, and get your first flavor of 3D programming on an Android tablet.
lighting, digital camera, motion! You'll research alongside the best way how Android Honeycomb provides entry, via your programming, to all these attention-grabbing sensors that pill desktops are outfitted with today—beyond the contact display itself. You'll research, for instance, the way you to exploit a pill GPS sensor to find your vehicle!
You'll additionally notice how one can entry documents in your tablet—or at the web—through programming, after which construct on that perception to create your personal dossier browser software. This Android venture comprises many helpful coding recommendations appropriate for many occasions it's possible you'll come upon on your destiny programming Android pill applications; you'll be joyful to have them less than your belt.
So do you need to jot down courses that could obtain and ship reminder messages through SMS? do you need to jot down your first second or 3D online game on Android? maybe you'd prefer to write an software that varieties out your entire contacts for you! Beginning Android capsule Programming introduces you to Android pill programming, and shows how you could software your Android capsule from scratch to do what you will have!
<h3>What you’ll learn</h3> * Programming for a marginally display setting
* know about the hot amenities on hand from Android 3.0 Honeycomb
* benefit from sensors and information feeds whereas writing solely new functions
* Code a online game for an Android pill
* tips on how to write Android capsule courses code in programming languages except Java
* Transition from an Android shrewdpermanent telephone surroundings to an Android pill
<h3>Who this publication is for</h3>
* starting and intermediate Android programmers
* Intermediate Java programmers
* Intermediate programmers in open-source programming languages, specially Python
<h3>Table of Contents</h3><ol style="list-style-type: decimal;"> <li class="MsoNormal"><span>Getting Started </span>
<li class="MsoNormal"><span>How Android Works<o:o:o:p></o:o:o:p></span>
<li class="MsoNormal"><span>What you are able to do with an Android Tablet</span>
<li class="MsoNormal">Beyond Java: Programming in Python and buddies
<li class="MsoNormal">Project 1: Media participant
<li class="MsoNormal">Explorer:An Android dossier Explorer
<li class="MsoNormal">Contact Manager:and different most likely priceless purposes
<li class="MsoNormal">Dude, Where’s My Car?:Adventures in GPS
<li class="MsoNormal">Let the video games begin!: a few second and 3d graphical online game innovations
<li class="MsoNormal">Remind Melaying with Alarms and SMS
<li class="MsoNormal">Everything Else: complicated recommendations and different stuff
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20 CHAPTER 1 GETTING STARTED ■ Note StringBuffer and StringBuilder both do fundamentally the same job. However, StringBuffer had a few problems, so StringBuilder was presented as a newer, shinier, more efficient tool. But by the time the Java community worked this out, there was an awful lot of code out there using StringBuffer, so StringBuffer has stayed around. This is the same reason you have the near-identical HashTable and HashMap. And yes, it can be confusing. Packages Obviously, when writing a program of even moderate complexity, you don’t want to be putting everything in one class.
Listing 1-12. onClick(null); } If you look at doInterface, you’ll see it is working off an interface rather than a full class. All it knows is that the object—wherever it came from—will have an onClick method, which it can call. This is handy when you want to implement something to work off a whole range of different objects with similar behavior. Annotations You’ll see these popping up a lot. When I was learning Java, I found these more confusing than not. An annotation will look like this: @Override @Rpc(name="callMe",description="more detailed information") @Deprecated Annotations are a way of adding extra information into your program, and are used in many different ways.
As a result, there are certain ways of behaving that will differ from your desktop paradigm. The biggest example is going to be screen space. A modern desktop will allow you to open dozens of windows at once, each doing something different. A smartphone really doesn’t have that sort of room. So an Android phone has things pretty firmly organized around the concept of a screen, or View. This is less of an issue on a tablet—indeed, most of the new features in Honeycomb have to do with taking advantage of this screen space—but still, the View is where the user is going to be doing most of his interacting, and you are going to be doing most of your code.