By Bill Phillips, Chris Stewart, Brian Hardy, Kristin Marsicano
Android Programming: the large Nerd Ranch consultant (2nd variation) is an introductory Android e-book for programmers with Java experience.
Based on giant Nerd Ranch's renowned Android Bootcamp path, this consultant will lead you thru the desolate tract utilizing hands-on instance apps mixed with transparent causes of key ideas and APIs. This booklet makes a speciality of sensible recommendations for constructing apps suitable with Android 4.1 (Jelly Bean) and up, together with assurance of Lollipop and fabric design.
Write and run code each step of how, growing apps that combine with different Android apps, obtain and demonstrate photographs from the internet, play sounds, and extra. every one bankruptcy and app has been designed and demonstrated to supply the information and event you want to start in Android development.
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Additional resources for Android Programming: The Big Nerd Ranch Guide (2nd Edition)
Restart Eclipse. j. After Eclipse restarts, you need to tell it where the SDK is located. ” In the Preferences dialog, select “Android” in the left column. k. ” Setting Up Your Development Environment | 17 Congratulations—you have installed a complete Android development environment without spending a penny. As you’ll see in this and subsequent chapters, the environment includes a very sophisticated set of tools to make Android programming easier, including: • An Integrated Development Environment based on Eclipse, arguably the premier IDE for Java development.
30 | Chapter 3: Using the Android Development Environment for Real Applications Android Library This is just what it says: a pointer to the library of Android class files that Eclipse links to in order to provide the Android APIs. You don’t need to do anything with this entry, but if you ever need to confirm that a particular Android class is (still) there, this is where you would look. assets folder This folder is useful for holding assets that are used by the application: fonts, external JAR files, and so on.
Java Having seen the XML resources that Android uses to launch the application, we can turn to some Java code that initializes the application. java in the Java editor. After the package declaration and the import statements, the MicroJobs class is defined. Most Activities (and the other activities in this application) extend the Activity class. Because we want to display a map in this application, and we want to take advantage of the powerful mapping features built into Android, we declare that MicroJobs will extend MapActivity, as shown in the following code segment.