By Monssef Alsweis, Oliver Deussen (auth.), Tomoyuki Nishita, Qunsheng Peng, Hans-Peter Seidel (eds.)
th The 24 special effects overseas convention (CGI 2006) used to be held in the course of June 26–28, 2006, in Hangzhou, China. This quantity comprises 39 complete papers and 39 brief papers approved via CGI 2006. CGI convention used to be at the start based through the pc images Society in 1983 and has now turn into a widely known, top quality educational convention within the box of special effects. fresh CGI meetings have been held in big apple (2005), Crete (2004), Tokyo (2003), Bradford (2002), Hong Kong (2001) and Geneva (2000). The CGI 2006 software Committee obtained an overpowering 387 submissions from many nations all over the world. China and Korea contributed many enthusiastic submissions. in response to the stern evaluate reviews of foreign specialists, we chosen 38 complete papers and 37 brief papers for displays. the most subject matters lined through the papers during this quantity contain: • electronic geometry processing and meshes • bodily dependent animation • determine modeling and animation • Geometric computing and processing • Non-photorealistic rendering • Image-based options • Visualization we're thankful to all of the authors who submitted their papers to CGI 2006, to the overseas software Committee individuals and exterior reviewers for his or her helpful effort and time spent within the evaluate technique, and contributors of the Organizing Committee for his or her exertions which made this convention winning. ultimately, we wish to thank the nationwide common technological know-how starting place of China and okay. C. Wong schooling origin, Hong Kong, for his or her monetary support.
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Extra info for Advances in Computer Graphics: 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006. Proceedings
A) (b) (c) (d) Fig. 7. Surface reconstruction from the signed gray scale texture. (a) Original Bunny model M , (b) Smoothed Bunny model M , (c) Signed gray-scale texture in pseudo color C, (d) Reconstructed surface M . points from M and the other points from Ω in the ﬁnal completion result, small crack may occur in the boundary region between Ω and M . To resolve this problem, we modify the normal of the boundary points in Ω . Suppose p is a boundary point on M , and p is its corresponding point on base surface M with normal n = (npx , npy , npz ).
Suppose Ω = N − M is the newly constructed patch which is consistent with the boundary of the M , we then complete the texture C of Ω based on the existing texture on M employing the technique presented in section 4. For each point ν ∈ Ω with normal n , let c be its synthesized signed gray-scale, the reconstructed location is deﬁned as ν = ν + c ·n , its normal can be recalculated using the technique described in . Using this approach, the completed patch Ω captures the context information of the existing surface.
T. Ryoo Fig. 9. Whisky. 200 coins of database. Multi-layered Stack Mosaic with Rotatable Objects Fig. 10. Mosaice of a girl with a bag. 200 coins of database. W. H. T. Ryoo Fig. 11. As we can see detailed ’A’ area, pile of small pictures of a dancer makes smooth curve in bigger mosaic picture. Multi-layered Stack Mosaic with Rotatable Objects 23 reﬁne this algorithm with a ﬂexible grid to create a more natural looking collage. This will be a challenge because the algorithm has to understand the substance of each object.